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Clair Obscur: Expedition 33 – how a tiny studio developed the Belle Époque-set gaming blockbuster | Games

The record-breaking 12 nominations at the Game awards this year was beyond the wildest dreams of Guillaume Broche when he first began inking out Clair Obscur: Expedition 33 as a personal project while working at Ubisoft. Before selling more than 2m copies, the narrative-driven roleplaying game with “a unique world, challenging combat and great writing”…

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